Exploring the architectural glories of Renaissance Florence via the third-person animated pixels of the game Assassin's Creed II is surprisingly gratifying, I admit.
For example, sliding down the terracotta curves of Brunelleschi's vast dome atop Santa Maria del Fiore cathedral had crossed my mind in reality (and was quickly crossed out). But as an immortal game-player I've jumped from bell towers, swam across the River Arno and slid down that cathedral dome at full pelt, falling off the side of building and landed in a hay cart miles below.
Control pad travel, aboard the PlayStation plane, has certain advantages over real life travel. And the same can be said, it seems, for selling holidays.
Travel companies are latching onto the idea that 18-34-year-old holidaymakers (and the oldies too) are susceptible to the power of the video game, announced the World Travel Market Global Trends Report 2011 today.
Professional and press gathered at Excel, London, heard how "gamification - the integration of gaming dynamics into non-gaming environments - will spread from the entertainment sector to the travel industry."
Travel boffins Euromonitor concluded from recent studies that, "Gamification is the latest battleground in online travel, combining key aspects of loyalty and social networking.
"Together with traditional marketing, gaming will help travel companies to increase brand awareness, in hope of becoming the next viral sensation."
Hopefully, the gamification on offer in years to come will be a bit more exciting than the 'share your photos' attempts in 2010 by the Australian Tourism Board and Lufthansa.
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